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Subnautica below zero multiplayer8/4/2023 So no, Subnautica is not a multiplayer game. Subnautica was designed primarily as a single-player game from its inception and early days of early access and it stayed that way. Now, the second part of the question is, is Subnautica a multiplayer game? It isn’t. It’s important to note that if you own a copy of Subnautica on Steam and want to play Subnautica on Xbox Series X/S for example, you’re going to have to buy a brand new copy of the game. The definition of a game being cross-platform is that it is available on multiple platforms without any significant modifications and since Subnautica is available on a lot of platforms as-is, it is by definition a cross-platform game. Subnautica was released on multiple platforms, PC, Xbox, PlayStation, and Nintendo Switch to name a few. Subnautica is a cross-platform game but it’s not multiplayer. Both games are compelling takes on a unique idea that few other games have attempted to emulate on the same scale, and both are likely to be beloved by fans for years to come.Will Subnautica: Below Zero ever be multiplayer? Is Subnautica cross-platform multiplayer? Its slightly more accelerated experience will certainly appeal to many players, and the personal, immediately compelling story will motivate anyone who struggled to connect with Subnautica’s more open-ended narrative, yet Subnautica presents a more expansive, survival-focused experience, with a more oppressive feeling of loneliness, wider sea regions, and fewer on-land areas to break up the exhilarating deep-sea discomfort. Ultimately, while many of these things can be considered hard improvements to the original game’s formula, Below Zero doesn’t make Subnautica obsolete. The Snowfox is also entirely new, and this land-only vehicle helps players quickly traverse snowy tundra, a necessity given the increased amount of on-land exploration required for progress, with severe penalties for exposure to cold or getting stuck in Below Zero’s new dangerous weather patterns. The Seatruck feels like a slightly snappier, more mobile replacement for Subnautica’s Seamoth, and can be upgraded for versatility. Traversal has been overhauled along the same lines. It also means that Subnautica: Below Zero pushes more story elements more quickly, preferring player motivation to the slow burn of Subnautica’s gradual narrative. There’s a more fully-formed sense that people with their own motivations lived on 4546B, not just crash survivors or corporate colonists. This concrete personality allows her to make comments about the world as she moves through it, and the added context and perspective makes Below Zero’s immediate story elements feel far more imperative. Players now control Robin Ayou as their avatar, rather than the voiceless stand-in of the first game, and she has a personal motivation for coming to 4546B: seeking to discover the true fate of her sister. This emphasis on personality extends to the main character as well. Even the player’s PDA assistant has gotten an upgrade, doubling down on the original game’s subtle dry humor with a little more personality and a lot more snark. This leads to a cast of deeper characters and recordings of conversations between them, which combine with snappy writing to keep the narrative moving. What’s also readily apparent upon starting the sequel is that where Subnautica opted for a vast, lonely experience, Below Zero provides something more compact, using story to propel players forward.
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